

Human Behavior Models (HBMs) are being used in increasingly complex and collaborative domains. One example of this is the Air Force’s EAAGLES (Extensible Architecture for Analysis and Generation of LinkEd Simulations) architecture for creating highly realistic simulations of air-to-air and air-to-ground combat missions. Within these simulations, there is often a need for a combination of human-controlled entities and computer-controlled entities that act, as much as possible, as if they were controlled by humans. To effectively mimic human behavior, such HBMs will need to sense, think, and act as humans do. They will also need to communicate and collaborate with the other entities in the environment as humans do. In this paper, we describe our efforts to create collaborative HBMs for an EAAGLES-based air-combat simulation using the SAMPLE human behavior modeling architecture. This effort is part of an ongoing effort to create HBMs that can sense, think, act, and communicate more like humans do.

