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Building a Human Behavior Model for a Collaborative Air-Combat Domain

C. Wallenstein, W. S. Neal Reilly, K.A. Harper, and B. McNally

Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS), Baltimore, MD (May 2006)

Human Behavior Models (HBMs) are being used in increasingly complex and collaborative domains. One example of this is the Air Force’s EAAGLES (Extensible Architecture for Analysis and Generation of LinkEd Simulations) architecture for creating highly realistic simulations of air-to-air and air-to-ground combat missions. Within these simulations, there is often a need for a combination of human-controlled entities and computer-controlled entities that act, as much as possible, as if they were controlled by humans. To effectively mimic human behavior, such HBMs will need to sense, think, and act as humans do. They will also need to communicate and collaborate with the other entities in the environment as humans do. In this paper, we describe our efforts to create collaborative HBMs for an EAAGLES-based air-combat simulation using the SAMPLE human behavior modeling architecture. This effort is part of an ongoing effort to create HBMs that can sense, think, act, and communicate more like humans do.

The human behavior model incorporates sensing, situation-awareness-based decision making, and air-combat maneuvering routines to model human pilot behavior in the Air Force's EAAGLES air-combat simulator

Example half-octave pyramid

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